taggedmuch ([info]taggedmuch) wrote,
@ 2009-08-26 05:14:00
Previous Entry  Add to memories!  Share this!  Next Entry
MMO Problem
Problem: If a player is relatively new at the game (especially if new to the genre), then an pvp activity will have them slaughtered way to frequently for them to have fun. If rules are put in place to keep these newbs/scrubs/poor-gamers from dying so often, then fun, often-creative attempts by experienced pvp players won't get to occur, or if they do the player will be banned or punished. Inhibited. In either sense, its bad for the 'world.'

Usual Solution: Create different servers, for those who wish to attempt the more pvp-oriented gamestyle and those who would rather play more friendly.

My Proposed Solution: Instead of banning, players showing such skill should get 'promoted.' Supposedly many MMO games are toying more and more with multiple servers fuling one world (if I understand it correctly), so that ANY player of the game can run into ANY other player. This makes pvp/pve server types impossible, although zones can be designated. I'd prefer my fantasy MMO to not be so inflexible though: instead, players that haven't reached a certain level of pvp-skill won't see that same level of pvp-skill...I gotta work this out more, as if it were player-chosen, it wouldn't be what I have in mind (that'd be like simply enabling/dis-abling pvp-mode). It should also disregard the level - maxxed level characters would be allowed to be in both hard and easy mode. Perhaps the punishment for dying would be lighter until you prove yourself? Maybe gaurds start interacting more realistically? It could be a bunch of small things that suddenly make the pvp experience more real and unavoidable.

Eventually, I'm gonna have to make my own MMO. I thought Darkfall Online had it right, but, they gots a lot of emphasis on PVP to the point where I worry they skimped on other details, and they've taken out my favorite component to their whole system: skill decay.
I hope to marry a game developer, just so that he can make my game for me. *sigh* Fluid "class"; no levels; skill-based system; FPS fight system; no mini-map and, if possible, nothing else on the screen but what your character would see; and now that I've heard it, skill-decay. And if your faction conquers a city, it "gets" the city. And I'm thinking, bunches of random events that operate on a "country" level in the world of the game.

...just rambling now. I should really cement my ideas, so that if I ever see this perfect MMO come out, I can jump on it. Maybe its EVE Online?, only, I was hoping for fantasy-genre.



(2 comments) - (Post a new comment)


[info]taggedmuch
2009-08-26 12:42 pm UTC (link)
Oh, and a trick would be having OTHER things to do besides killing that aren't tedious or macro-able. Like, I dunno...farming. hunting and gathering. having a house. purchasing mercenaries. stuff like that.
Like, I dunno, a mixture of what I thought darkfall was going to be and what Fable was hyped to be. Something with dimension and flexibility.

(Reply to this)


[info]protospasm
2009-08-26 08:59 pm UTC (link)
"I hope to marry a game developer, just so that he can make my game for me. *sigh*"

OMG, me too!

(Reply to this)


(2 comments) - (Post a new comment)

Create an Account
Forgot your login or password?
Log in with OpenID
English • Español • Deutsch • Русский…